

Because those consoles were so far behind the hardware standard needed for the original game, adapting the engine and game design for consoles proved to be an impossible challenge. At the same time, Call of Duty 4 was slaughtering sales and player engagement records, changing the way AAA video games would be made moving forward.Ĭrytek took the lessons learned from Crysis and set out to make its sequel available on PS3 and Xbox 360 in order to reach a bigger audience and recoup some development costs. Using all its resources to build a game that was only possible on high-end PCs was a big gamble in that era and, due to piracy, steep system requirements, and some public backlash over said requirements, the original game was not the financial success Crytek envisioned. Crytek went all out for the 2007 release of Crysis on PC. The story of Crysis is well-worn material at this point, but a refresher couldn’t hurt. The proper version of Crysis Remastered is included in this release, but I will be focusing mostly on the new versions of Crysis 2 and Crysis 3, as they make their debut as a part of the Trilogy.

In the year since, Crytek has stuck with the project, bringing in bug fixes, optimizations, restoring all campaign levels, and finally adding ray-traced effects and DLSS support. I found the release to be incredibly disappointing by nearly every measure, from its performance issues to missing content, and the fact that it didn’t look like much of an upgrade over the fifteen-year-old original. Biting off more than you can chewĪround this time last year, I dove headfirst into Crytek’s first big remastering project, Crysis Remastered. This holiday season, developer Crytek has assembled a package of the three mainline Crysis games that have been polished up for deployment onto the two generations of consoles that followed those games’ original release dates. While the release of the Crysis sequels did not go unnoticed a decade ago, the circumstances around their development and release ensured that they never really had a chance to reach a wider audience. It is also possible for some games to fall through the cracks for a variety of reasons. On the flip side, we sometimes see games that launch too soon and are crippled with bugs. With the right game at the right time, no amount of success is unreachable.
